The Game Room

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White Lies
$15.00

White Lies is a fun lie detector routine disguised as a game card from the fictitious game “Little White Lies”.

The card lists some common “White Lies”. A spectator mentally selects one and decides whether to lie or tell the truth about some details regarding this lie.

Amazingly, the performer is able to correctly identify whether the participant is lying or telling the truth and which lie they’ve selected.

White Lies uses a different method from our other “Lie Detector” cards, “Perjury” and “Detection”.

No Math!

 
Safe Wager
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Safe Wager
$10.00

Effect:

Three audience members are asked to participate in a telepathic gambling demonstration.

The good news is that they have already won!

Three poker chips of different colors, a stack of cash and three “Payout Slips” are displayed.

Each participant secretly selects one of the poker chips, noting the color and puts it in their pocket. Next, they each take one of the “Payout Slips” which show each player how much money they’ve won based on the color of the poker chip they’ve selected.  They each take their prize money from the stack of bills and hide the bills in their pockets. The performer has his back turned or looks away while the chips and bills are taken.

Now, with no fishing or questions asked the performer is now able to reveal exactly who has which chip and how much money each participant has!

The participants never say a word, and no one cues the performer.

Sample Presentation

“Did you ever notice that some people always seem to win when gambling? Some people say this is because gamblers only talk about the times that they win and never mention the times they lose.

I’d like to show you how a mentalist can always win. The good news is, three of you will have a chance to win some cash!

I have three poker chips and three Payout Slips here. Your prize is based on the color of the poker chip that you have. John, take these chips and hold them behind your back, mix them a bit and take one for yourself and hand the remaining two chips to Steve, keeping your chip behind your back for now.

Steve, take one for yourself and hand the last chip to Dan.

Dan, you didn’t have a choice, you just got the remaining chip. So, if you’d like, you have the option to switch chips with either John or Steve.

Great, now all of you secretly note the color of the chip you have and put it in your pocket.

Now you get to find out how much you’ve won! One of you mix up these Payout Slips. Good, now you each get one (performer hands one to each participant, face down), look at how much you’ve won, and take your winnings from the prize money…make sure you count it twice to ensure you get all of your winnings! When you have the right amount, put the money and the Payout Slips in one of your pockets.

Remember, as of now you are all winners! But to show you the advantage a mentalist has in a game like this, I’d like you all to focus on the color of your chip. If I can tell you the color of your poker chip, I get my money back!

“John, you have the red chip and one dollar, Steve you have the green chip and four dollars and Dan has the blue chip and twelve dollars! If I’m right, please take out your chips and show everyone!”

Of course, the performer is correct. (You could, of course, opt to let the participants keep the money or offer some type of consolation prize for helping.)

Full Disclosure: this is based on the method used in my effect Up the Ante.

  • Includes PDF with printable props

  • No fishing

  • No questions

  • No peeking

  • No math

  • Suitable for close-up, parlor or stage

 
The Player's Card The Player's Card
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The Player's Card
$15.00

The Player’s Card is a two-sided card that shows the actual rank of hands for both Five Card Poker and Three Card Poker. It appears to be one of the extra cards that come with a deck of cards.

After talking about poker tells, you ask your spectator to think of any four of a kind. After trying to “read their tells”, you are able to tell them which four of a kind they are thinking of!

You can immediately repeat the process with another value using the other side of the card.

You’ll receive the professionally printed, linen finish double-sided Player’s Card and downloadable instructional PDF.

Please note that all of the Mental Voyage mentalism cards contain various unique mentalism principles and methods that are easily adaptable to be used in other routines.

Up The Ante Up The Ante
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Up The Ante
$25.00

Effect:

An impossible close up, parlor, or stage Mentalism routine! The performer introduces three different colored poker chips and an instruction card for a card game that involves guessing how many cards your opponents have, as well as the color of their secretly selected poker chips.

He explains that being a Mentalist gives him an unfair advantage in games like this.

Each player is invited to select one of three different colored poker chips and a secret number of cards. This selection process can be done while the performer's back is turned, or done out of sight under the table. The poker chips and cards remain hidden under the table or in the participant’s pockets. The performer doesn’t turn around until the selection process is complete.

When the performer turns around, with no questions and no fishing, amazingly the performer knows exactly how many cards each participant has, as well as the color of their poker chips!

This looks like you are using electronics!

  • No questions asked

  • No fishing

  • No dual reality

  • No stooges

  • No feedback at all from the spectators — they never have to say a word!

  • Nothing is gimmicked

Includes PDF instructions, specially printed “instruction card” and three different colored poker chips.

Please note that all of the Mental Voyage mentalism cards contain various unique mentalism principles and methods that are easily adaptable to be used in other routines.

 
Detection: Criminal Lie Detetctor Card Detection: Criminal Lie Detetctor Card
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Detection: Criminal Lie Detetctor Card
$25.00

A mini Lie Detector routine you can carry with you at all times! A perfect close up Mentalism routine!

Detection is designed as a (fictitious) detective board game card.

"The object of the game", the performer explains, "is to find out when your opponent is lying and which crime they've selected."

The participant is asked to mentally select any one of the twelve crimes listed on the card. They are then instructed to tell the performer some details about their crime, but to lie to the performer once during this process, any time they choose!

Despite the impossible conditions, the performer is always able to reveal the selected crime and when the participant lied!

  • No Math

  • No Fishing

Includes PDF instructions and specially printed game card.

Free worldwide shipping!

$25(USD)

Please note that all of the Mental Voyage mentalism cards contain various unique mentalism principles and methods that are easily adaptable to be used in other routines.

Farmacology - Instant Download
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Farmacology - Instant Download
$10.00

Three game cards from the (fictitious) board game, “Farmtown” are displayed.

Each card is printed with four different items. One has four animals printed on it, one has four colors, and the last has four locations.

The performer explains that the game is a guessing game of sorts, in which one player tries to guess the selection of their opponent. The performer explains that due to his mind reading abilities, he’s always had an unfair advantage!

The participant is asked to think of one item on each of the cards. With no questions, fishing, cueing, pumping, guessing, etc., the performer correctly reveals the 3 thought of items!

What you get:

A PDF with complete instructions and three printable cards.